![]() ![]() When you play as the monster, the idea is to chase the victims. ![]() And the monster is always faster than the survivors. The problem, obviously, is that the monster will be trying to chase you at all times. When you play a victim, your aim is to activate a series of generators that let you open the exit door. The aim of the first four is to escape with their lives, while the monster has to try to capture and take down as many survivors as he can.īefore starting a new match you can pick whether you want to play a potential victim or the monster. Scaling isn't 100% accurate, everything was scaled down 10% from the unity engine.Īll models were ported using the FBX exporter in unity, and Wall Worm was used to build the models and prepare them for source.Identity V is an asymmetric horror game in proper Dead by Daylight style where four players are trying to survive the attacks of one other player who takes on the role of a monster. The stumps near the rocks aren't models (It would be useless to have models, they are just cylinders) The bathroom building isn't 100% accurate (Collision model and UV's wouldn't cooperate.) There isn't any grass (It was literally so difficult to make it happen) Tree collision models aren't 100% accurate (This also doubles as a smoke screen so you can't see other players) ![]() For this reason, every tree will fade when you're a certain distance away, to also minimize the cost on performance I added fog. The map has a lot of trees, meaning it could be a problem for FPS. The tree placement isn't exact, but it still works. I say 98% because some of the models and textures aren't perfect, but it still exists there. This map is a 98% recreation of the map from Slender: The Eight Pages. ![]()
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